House Rule: When memorizing spells roll d6. That's the total level of spells the caster can memorize. If memorizing spells after a full day of rest (or rather a full day dedicated to studying) roll 2d6 for the total level of spells.
For example, if the caster rolled a 3 after a night's sleep they can choose to memorize three first level spells, one spell each of the first and second levels, or one third level spell.
Obviously a spellbook (Jeff Easley) |
My thinking is that this will counter the "adventuring day" concept a bit, potentially provide some meaningful choices under time pressure for higher level casters without impacting low level casters. This will obviously add days to get casters back to full readiness. This is intentional and will (hopefully) line up with other house rules and tweaks.
The Variable Study Time house rule is intended for OSE, but is applicable to most Vancian casting rule sets I imagine.
That's it. Simple and elegant, I think. More potentially hard choices to make while adventuring. Not tested in actual play yet, though.
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I crunched the numbers a bit (see the table below), using the OSE Magic-User spell progression. Assuming average rolls (3.5 for active days, 7 for full days dedicated to studying).
Level 1 and 2 Magic-Users can expect to get all their spells back after a single study session on average. If they dedicate a full day to studying they can expect on average to get all their spells back as long as they're L4 or less; with the best roll even a L6 MU can fill all their spell slots.
At the high end of the scale, a L14 MU will on average need something like 21 days to fill all their spell slots if they're gallivanting about. If they buckle down and study all day long, it should take on average 11 days.
It also means to memorize high level spells, the MU is better off spending the day studying (the chances of getting a 6 is much less on 1d6 than on 2d6). This fits the fiction of powerful but anti-social spellcasters IMO.
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